D.G.TOUR. Digital and Gamification Skills for Enhanced Tourism Experiences

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A European cooperation project helping schools to develop digital, creative and inclusive approaches to tourism experiences.

DG TOUR Logo

D.G.TOUR is a European project which aims to enhance the creative and digital skills of teachers and students in IT and tourism-related subjects in secondary schools.

The project is developing new training content on the application of gamification, augmented reality and artificial intelligence to create engaging and memorable tourism experiences.

It also seeks to equip teachers and students with knowledge of accessibility in tourism, in order to encourage more inclusive gamified experiences for visitors with specific access needs.

The project started on 1 October 2025 and will run for 30 months.

Background and objectives

The project addresses the growing importance of digital tools in the way tourism experiences are designed, presented and shared. By linking school education with tourism, digital creativity and accessibility,

D.G.TOUR encourages teachers and learners to explore new ways of interpreting places, local heritage and visitor experiences. Its activities and results are intended to support innovative teaching methods, while also promoting awareness of accessibility and inclusion in tourism.

The main activities and outputs include training materials on gamification and accessible tourism, guidance on integrating accessibility into gamification processes, the development of a Gamification Toolkit and related user guidelines, as well as learning, testing and dissemination activities involving teachers, students and stakeholders.

D.G.TOUR is being implemented by six organisations from four European countries, bringing together schools, training providers, digital experts and accessibility specialists. The partnership includes Incipit Consulting, IIS “Cassata-Gattapone”, Aristotelio Secondary School, Economic College “Gheorghe Dragoș”, Mobile Idea and ENAT – the European Network for Accessible Tourism.

The project has already launched a number of activities, including the first partnership meeting in November 2025, dissemination through eTwinning, the presentation of the project at the World Summit on Accessible Tourism in Turin, and the completion of the first online transnational training activity in February 2026. These actions reflect the project’s aim of combining innovation in education with European cooperation and dissemination.

For ENAT, participation in D.G.TOUR represents an opportunity to contribute its expertise in accessible tourism to a project focused on the future of tourism learning and experience design. Through this cooperation, accessibility and inclusion can be more effectively integrated into digital and gamified apdataproaches to tourism education.

Project data

Financial support: Erasmus+
Grant Agreement No.: 2025-1-IT02-KA220-SCH-000351433
Duration: 1 October 2025 – 31 March 2028

Partners: